The Glitch Shelter Project is based on a technical design-investigation, combining three-dimensional cellular automata growth simulations, agent-based modeling techniques, and glitch art (mainly image sonification). The project is looking for alternative bottom-up design methods, steered towards digital fabrication procedures related to additive manufacturing.
The design-space for the shelter is extracted from a 3D-scan of a forest in Switzerland. The resulting point cloud (position and color of points) informs the self-organizing cellular-automata, which were used to create a spatial void - discretized in three chambers (red and green).
The resulting voxel grid is translated into image-slides, which are converted into audio files (sonification).
By translating architectural 3D-representations into audio - new methods for form production can be investigated. The application of "echo" to the images, for example, showed interesting surface deformations and created new ways to control local geometry formations.